Vendor reportGWI, 2026
Roblox use among 12-15 year old gamers nearly doubled from 26% in 2021 to 51% in 2025
Buyer behaviour
| Statement | % of 12-15 y.o. gamers (2021) | % of 12-15 y.o. gamers (2025) |
|---|---|---|
| I've played Fortnite in the last month | 35% | 45% |
| I've played Roblox in the last month | 26% | 51% |
| I like games with building/interacting | 35% | 38% |
| I usually play video games with friends in person | 29% | 36% |
| I like games that have events I can join | 26% | 28% |
Gaming habits of 12-15 year olds: share agreeing with each statement, 2021 vs 2025
- Reader Note:
- Figure compares 2021 and 2025 among 12-15 year old gamers. The share saying 'I've played Roblox in the last month' rose from 26% in 2021 to 51% in 2025. The chart is part of GWI Kids data; the exact sample size for 12-15 year old gamers in this figure is not stated in the report text.
- Evidence:
- Self-reported behaviour
- Vendor interest:
- Moderate — This comes from a company with a commercial interest in this market, so it is not a neutral source.
- Sample:
- Mixed GWI online survey samples: GWI Core surveys over 1 million people annually aged 16-64 or 16+ across 54 markets; GWI USA surveys 80,000 Americans annually aged 16+; GWI Kids surveys 20,000 children aged 8-15 in 18 markets; plus a bespoke survey of 550 US advertising and marketing professionals in August-September 2025 and GWI Zeitgeist monthly surveys in 11 markets.
Good for
A rough sense of size and direction, and deciding what to look at first.
Not for
- Exact numbers, or saying that one thing caused another.
- This is an aggregated or average number that covers very different cases. Real results in a particular segment may differ.
- This comes from a company with a commercial interest in this market, so it is not a neutral source.




