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Vendor reportGWI, 2026

Roblox use among 12-15 year old gamers nearly doubled from 26% in 2021 to 51% in 2025

Buyer behaviour


Statement% of 12-15 y.o. gamers (2021)% of 12-15 y.o. gamers (2025)
I've played Fortnite in the last month35%45%
I've played Roblox in the last month26%51%
I like games with building/interacting35%38%
I usually play video games with friends in person29%36%
I like games that have events I can join26%28%

Gaming habits of 12-15 year olds: share agreeing with each statement, 2021 vs 2025

Reader Note:
Figure compares 2021 and 2025 among 12-15 year old gamers. The share saying 'I've played Roblox in the last month' rose from 26% in 2021 to 51% in 2025. The chart is part of GWI Kids data; the exact sample size for 12-15 year old gamers in this figure is not stated in the report text.
Evidence:
Self-reported behaviour
Vendor interest:
Moderate — This comes from a company with a commercial interest in this market, so it is not a neutral source.
Sample:
Mixed GWI online survey samples: GWI Core surveys over 1 million people annually aged 16-64 or 16+ across 54 markets; GWI USA surveys 80,000 Americans annually aged 16+; GWI Kids surveys 20,000 children aged 8-15 in 18 markets; plus a bespoke survey of 550 US advertising and marketing professionals in August-September 2025 and GWI Zeitgeist monthly surveys in 11 markets.

Good for

A rough sense of size and direction, and deciding what to look at first.

Not for

  • Exact numbers, or saying that one thing caused another.
  • This is an aggregated or average number that covers very different cases. Real results in a particular segment may differ.
  • This comes from a company with a commercial interest in this market, so it is not a neutral source.

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